Docs
- GuideWriting PlayStation programs in Go: getting started, the packages a program uses, how the machine works, making its data, and troubleshooting.
- ArchitectureHow psxsdk fits together and works inside: the path from a Go package to a disc, the emulator, the compiler in the browser, and the choice of compression.
- AboutThe Net Yaroze, why psxsdk exists, what it changes about developing for it, and how it was made.
- TutorialWriting a PlayStation program in Go from nothing: a project of your own, then the square example, a box moved with the controller in front of a cube from the disc, to music.
- CookbookHow games did the things most games do, a page each, with an example to run and read: controllers, memory cards, CD audio, timing, scrolling backgrounds, enemies and split screens.
- ToolsThe commands: nyc to build a program onto a disc, the converters that make its pictures, sounds, music and models, and the tools for discs, executables and the emulator.
- ManualsThe Net Yaroze manuals, Sony's supplements to them, the programming FAQs and the SCEE tutorial, as Sony published them.